Special Issue on Human Work Interaction Design for E-Government and Public Information Systems - Editorial
Abstract
In relation to designing the user experience for e-government systems,   several paradoxical principles are faced which pull  the design  strategies in two opposing directions, for example, "control" versus  "efficiency", "privacy" versus "transparency", "confidentiality" versus  "right to know", "personalized" versus "designing for masses", "simple  to understand" versus "informative", "feature richness" versus "ease of  use" and  "government centred" versus "citizen centred". None of these  principles are actually contradictory, but an extra tilt towards any one  of them can cause an undesirable user experience. Thus  a fine balance  is demanded with regards to  strategy while designing the user  experience for e-government systems and this  can be achieved by means  of  suitable  human work analysis and interaction design. Usability and  user experience design is far more important for e-governance than for  commercial websites, systems and products, as e-governance can impact  upon the life of each and every citizen. Therefore, an attempt should be  made  to understand why human work interaction design is so critical to  the development of e-government systems.
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